SetItemKeyOwner

Inputs Utilities: Key/Input Ownership BETA - One common use case would be to allow your items to disable standard inputs behaviors such as Tab or Alt key handling, Mouse Wheel scrolling, etc. e.g. Button(...); SetItemKeyOwner(ImGuiKey_MouseWheelY); to make hovering/activating a button disable wheel for scrolling. - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them. - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.

pure @nogc nothrow @trusted
void
SetItemKeyOwner
(
ImGuiKey key
)

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