sokol-d ~master (2024-11-07T19:02:21.1867002)
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UB_FSQ_PARAMS
shaders
mrt
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (
C
)
enum
UB_FSQ_PARAMS
=
0
;
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shaders
mrt
functions
dbgShaderDesc
fsqShaderDesc
offscreenShaderDesc
manifest constants
ATTR_DBG_POS
ATTR_FSQ_POS
ATTR_OFFSCREEN_BRIGHT0
ATTR_OFFSCREEN_POS
IMG_TEX
IMG_TEX0
IMG_TEX1
IMG_TEX2
SMP_SMP
UB_FSQ_PARAMS
UB_OFFSCREEN_PARAMS
static variables
FS_DBG_SOURCE_GLSL300ES
FS_DBG_SOURCE_GLSL410
FS_DBG_SOURCE_HLSL5
FS_DBG_SOURCE_METAL_MACOS
FS_DBG_SOURCE_WGSL
FS_FSQ_SOURCE_GLSL300ES
FS_FSQ_SOURCE_GLSL410
FS_FSQ_SOURCE_HLSL5
FS_FSQ_SOURCE_METAL_MACOS
FS_FSQ_SOURCE_WGSL
FS_OFFSCREEN_SOURCE_GLSL300ES
FS_OFFSCREEN_SOURCE_GLSL410
FS_OFFSCREEN_SOURCE_HLSL5
FS_OFFSCREEN_SOURCE_METAL_MACOS
FS_OFFSCREEN_SOURCE_WGSL
VS_DBG_SOURCE_GLSL300ES
VS_DBG_SOURCE_GLSL410
VS_DBG_SOURCE_HLSL5
VS_DBG_SOURCE_METAL_MACOS
VS_DBG_SOURCE_WGSL
VS_FSQ_SOURCE_GLSL300ES
VS_FSQ_SOURCE_GLSL410
VS_FSQ_SOURCE_HLSL5
VS_FSQ_SOURCE_METAL_MACOS
VS_FSQ_SOURCE_WGSL
VS_OFFSCREEN_SOURCE_GLSL300ES
VS_OFFSCREEN_SOURCE_GLSL410
VS_OFFSCREEN_SOURCE_HLSL5
VS_OFFSCREEN_SOURCE_METAL_MACOS
VS_OFFSCREEN_SOURCE_WGSL
structs
FsqParams
OffscreenParams