sokol-d ~master (2024-11-07T19:02:21.1867002)
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FS_DEFAULT_SOURCE_METAL_MACOS
shaders
offscreen
Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (
C
) __gshared
char
[
610
]
FS_DEFAULT_SOURCE_METAL_MACOS
;
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shaders
offscreen
functions
defaultShaderDesc
offscreenShaderDesc
manifest constants
ATTR_DEFAULT_NORMAL
ATTR_DEFAULT_POSITION
ATTR_DEFAULT_TEXCOORD0
ATTR_OFFSCREEN_NORMAL
ATTR_OFFSCREEN_POSITION
IMG_TEX
SMP_SMP
UB_VS_PARAMS
static variables
FS_DEFAULT_SOURCE_GLSL300ES
FS_DEFAULT_SOURCE_GLSL410
FS_DEFAULT_SOURCE_HLSL5
FS_DEFAULT_SOURCE_METAL_MACOS
FS_DEFAULT_SOURCE_WGSL
FS_OFFSCREEN_SOURCE_GLSL300ES
FS_OFFSCREEN_SOURCE_GLSL410
FS_OFFSCREEN_SOURCE_HLSL5
FS_OFFSCREEN_SOURCE_METAL_MACOS
FS_OFFSCREEN_SOURCE_WGSL
VS_DEFAULT_SOURCE_GLSL300ES
VS_DEFAULT_SOURCE_GLSL410
VS_DEFAULT_SOURCE_HLSL5
VS_DEFAULT_SOURCE_METAL_MACOS
VS_DEFAULT_SOURCE_WGSL
VS_OFFSCREEN_SOURCE_GLSL300ES
VS_OFFSCREEN_SOURCE_GLSL410
VS_OFFSCREEN_SOURCE_HLSL5
VS_OFFSCREEN_SOURCE_METAL_MACOS
VS_OFFSCREEN_SOURCE_WGSL
structs
VsParams