1 module shaders.blend;
2 import sg = sokol.gfx;
3 import m = handmade.math;
4 extern(C):
5 
6 /*
7     #version:1# (machine generated, don't edit!)
8 
9     Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
10 
11     Cmdline:
12         sokol-shdc -i examples/shaders/blend.glsl -o examples/shaders/blend.d -l glsl410:glsl300es:metal_macos:hlsl5:wgsl -f sokol_d
13 
14     Overview:
15     =========
16     Shader program: 'bg':
17         Get shader desc: bgShaderDesc(sg.queryBackend());
18         Vertex Shader: vs_bg
19         Fragment Shader: fs_bg
20         Attributes:
21             ATTR_BG_POSITION => 0
22     Shader program: 'quad':
23         Get shader desc: quadShaderDesc(sg.queryBackend());
24         Vertex Shader: vs_quad
25         Fragment Shader: fs_quad
26         Attributes:
27             ATTR_QUAD_POSITION => 0
28             ATTR_QUAD_COLOR0 => 1
29     Bindings:
30         Uniform block 'bg_fs_params':
31             D struct: BgFsParams
32             Bind slot: UB_BG_FS_PARAMS => 0
33         Uniform block 'quad_vs_params':
34             D struct: QuadVsParams
35             Bind slot: UB_QUAD_VS_PARAMS => 0
36 */
37 enum ATTR_BG_POSITION = 0;
38 enum ATTR_QUAD_POSITION = 0;
39 enum ATTR_QUAD_COLOR0 = 1;
40 enum UB_BG_FS_PARAMS = 0;
41 enum UB_QUAD_VS_PARAMS = 0;
42 struct BgFsParams {
43     align(16) float tick = 0;
44     align(1) ubyte[12] _pad_4 = 0;
45 }
46 struct QuadVsParams {
47     align(16) m.Mat4 mvp;
48 }
49 /*
50     #version 410
51 
52     layout(location = 0) in vec2 position;
53 
54     void main()
55     {
56         gl_Position = vec4(position, 0.5, 1.0);
57     }
58 
59 */
60 __gshared char[116] VS_BG_SOURCE_GLSL410 = [
61     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
62     0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
63     0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,
64     0x69,0x6f,0x6e,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,
65     0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
66     0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x70,0x6f,0x73,0x69,0x74,
67     0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
68     0x7d,0x0a,0x0a,0x00,
69 ];
70 /*
71     #version 410
72 
73     uniform vec4 bg_fs_params[1];
74     layout(location = 0) out vec4 frag_color;
75 
76     void main()
77     {
78         vec2 _28 = fract((gl_FragCoord.xy - vec2(bg_fs_params[0].x)) * vec2(0.0199999995529651641845703125));
79         float _39 = _28.x * _28.y;
80         frag_color = vec4(_39, _39, _39, 1.0);
81     }
82 
83 */
84 __gshared char[285] FS_BG_SOURCE_GLSL410 = [
85     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
86     0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x62,0x67,0x5f,0x66,0x73,
87     0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
88     0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,
89     0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,
90     0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,
91     0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x32,0x20,0x5f,0x32,
92     0x38,0x20,0x3d,0x20,0x66,0x72,0x61,0x63,0x74,0x28,0x28,0x67,0x6c,0x5f,0x46,0x72,
93     0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,0x20,0x2d,0x20,0x76,0x65,0x63,
94     0x32,0x28,0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,
95     0x5d,0x2e,0x78,0x29,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x30,
96     0x31,0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x35,0x35,0x32,0x39,0x36,0x35,0x31,0x36,
97     0x34,0x31,0x38,0x34,0x35,0x37,0x30,0x33,0x31,0x32,0x35,0x29,0x29,0x3b,0x0a,0x20,
98     0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x33,0x39,0x20,0x3d,0x20,0x5f,
99     0x32,0x38,0x2e,0x78,0x20,0x2a,0x20,0x5f,0x32,0x38,0x2e,0x79,0x3b,0x0a,0x20,0x20,
100     0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,
101     0x65,0x63,0x34,0x28,0x5f,0x33,0x39,0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x5f,0x33,
102     0x39,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
103 ];
104 /*
105     #version 410
106 
107     uniform vec4 quad_vs_params[4];
108     layout(location = 0) in vec4 position;
109     layout(location = 0) out vec4 color;
110     layout(location = 1) in vec4 color0;
111 
112     void main()
113     {
114         gl_Position = mat4(quad_vs_params[0], quad_vs_params[1], quad_vs_params[2], quad_vs_params[3]) * position;
115         color = color0;
116     }
117 
118 */
119 __gshared char[309] VS_QUAD_SOURCE_GLSL410 = [
120     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
121     0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x71,0x75,0x61,0x64,0x5f,
122     0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c,0x61,
123     0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
124     0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,
125     0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
126     0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,
127     0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,
128     0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,
129     0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,
130     0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,
131     0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
132     0x6d,0x61,0x74,0x34,0x28,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,
133     0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2c,0x20,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,
134     0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x71,0x75,0x61,0x64,0x5f,
135     0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,0x20,0x71,0x75,
136     0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,
137     0x20,0x2a,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,
138     0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,
139     0x0a,0x7d,0x0a,0x0a,0x00,
140 ];
141 /*
142     #version 410
143 
144     layout(location = 0) out vec4 frag_color;
145     layout(location = 0) in vec4 color;
146 
147     void main()
148     {
149         frag_color = color;
150     }
151 
152 */
153 __gshared char[135] FS_QUAD_SOURCE_GLSL410 = [
154     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x6c,0x61,
155     0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
156     0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
157     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
158     0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
159     0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
160     0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
161     0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
162     0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
163 ];
164 /*
165     #version 300 es
166 
167     layout(location = 0) in vec2 position;
168 
169     void main()
170     {
171         gl_Position = vec4(position, 0.5, 1.0);
172     }
173 
174 */
175 __gshared char[119] VS_BG_SOURCE_GLSL300ES = [
176     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
177     0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
178     0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,
179     0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,
180     0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,
181     0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x70,0x6f,
182     0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,0x2e,0x30,
183     0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
184 ];
185 /*
186     #version 300 es
187     precision mediump float;
188     precision highp int;
189 
190     uniform highp vec4 bg_fs_params[1];
191     layout(location = 0) out highp vec4 frag_color;
192 
193     void main()
194     {
195         highp vec2 _28 = fract((gl_FragCoord.xy - vec2(bg_fs_params[0].x)) * vec2(0.0199999995529651641845703125));
196         highp float _39 = _28.x * _28.y;
197         frag_color = vec4(_39, _39, _39, 1.0);
198     }
199 
200 */
201 __gshared char[358] FS_BG_SOURCE_GLSL300ES = [
202     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
203     0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
204     0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
205     0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75,
206     0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,
207     0x34,0x20,0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,
208     0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,
209     0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,
210     0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
211     0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,
212     0x7b,0x0a,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x32,
213     0x20,0x5f,0x32,0x38,0x20,0x3d,0x20,0x66,0x72,0x61,0x63,0x74,0x28,0x28,0x67,0x6c,
214     0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,0x20,0x2d,0x20,
215     0x76,0x65,0x63,0x32,0x28,0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
216     0x73,0x5b,0x30,0x5d,0x2e,0x78,0x29,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x32,0x28,
217     0x30,0x2e,0x30,0x31,0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x35,0x35,0x32,0x39,0x36,
218     0x35,0x31,0x36,0x34,0x31,0x38,0x34,0x35,0x37,0x30,0x33,0x31,0x32,0x35,0x29,0x29,
219     0x3b,0x0a,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x66,0x6c,0x6f,0x61,
220     0x74,0x20,0x5f,0x33,0x39,0x20,0x3d,0x20,0x5f,0x32,0x38,0x2e,0x78,0x20,0x2a,0x20,
221     0x5f,0x32,0x38,0x2e,0x79,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
222     0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,0x33,0x39,
223     0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x31,0x2e,0x30,0x29,
224     0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
225 ];
226 /*
227     #version 300 es
228 
229     uniform vec4 quad_vs_params[4];
230     layout(location = 0) in vec4 position;
231     out vec4 color;
232     layout(location = 1) in vec4 color0;
233 
234     void main()
235     {
236         gl_Position = mat4(quad_vs_params[0], quad_vs_params[1], quad_vs_params[2], quad_vs_params[3]) * position;
237         color = color0;
238     }
239 
240 */
241 __gshared char[291] VS_QUAD_SOURCE_GLSL300ES = [
242     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
243     0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x71,0x75,
244     0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,
245     0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
246     0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,
247     0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,
248     0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
249     0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,
250     0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,0x76,0x6f,
251     0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
252     0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,
253     0x74,0x34,0x28,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
254     0x73,0x5b,0x30,0x5d,0x2c,0x20,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,
255     0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,
256     0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,0x20,0x71,0x75,0x61,0x64,
257     0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,0x2a,
258     0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,
259     0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,
260     0x0a,0x0a,0x00,
261 ];
262 /*
263     #version 300 es
264     precision mediump float;
265     precision highp int;
266 
267     layout(location = 0) out highp vec4 frag_color;
268     in highp vec4 color;
269 
270     void main()
271     {
272         frag_color = color;
273     }
274 
275 */
276 __gshared char[175] FS_QUAD_SOURCE_GLSL300ES = [
277     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
278     0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
279     0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
280     0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x6c,
281     0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,
282     0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,
283     0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x69,
284     0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,
285     0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,
286     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
287     0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
288 ];
289 /*
290     static float4 gl_Position;
291     static float2 position;
292 
293     struct SPIRV_Cross_Input
294     {
295         float2 position : TEXCOORD0;
296     };
297 
298     struct SPIRV_Cross_Output
299     {
300         float4 gl_Position : SV_Position;
301     };
302 
303     void vert_main()
304     {
305         gl_Position = float4(position, 0.5f, 1.0f);
306     }
307 
308     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
309     {
310         position = stage_input.position;
311         vert_main();
312         SPIRV_Cross_Output stage_output;
313         stage_output.gl_Position = gl_Position;
314         return stage_output;
315     }
316 */
317 __gshared char[476] VS_BG_SOURCE_HLSL5 = [
318     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
319     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
320     0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
321     0x6e,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,
322     0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,
323     0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,
324     0x6f,0x6e,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,
325     0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,
326     0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,
327     0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,
328     0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x53,0x56,0x5f,0x50,0x6f,0x73,0x69,
329     0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x76,
330     0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
331     0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,
332     0x6c,0x6f,0x61,0x74,0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,
333     0x30,0x2e,0x35,0x66,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,
334     0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,
335     0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,
336     0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
337     0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x70,0x6f,0x73,
338     0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,
339     0x70,0x75,0x74,0x2e,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,
340     0x20,0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,
341     0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,
342     0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,
343     0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,
344     0x74,0x70,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
345     0x20,0x3d,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,
346     0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,
347     0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
348 ];
349 /*
350     cbuffer bg_fs_params : register(b0)
351     {
352         float _17_tick : packoffset(c0);
353     };
354 
355 
356     static float4 gl_FragCoord;
357     static float4 frag_color;
358 
359     struct SPIRV_Cross_Input
360     {
361         float4 gl_FragCoord : SV_Position;
362     };
363 
364     struct SPIRV_Cross_Output
365     {
366         float4 frag_color : SV_Target0;
367     };
368 
369     void frag_main()
370     {
371         float2 _28 = frac((gl_FragCoord.xy - _17_tick.xx) * 0.0199999995529651641845703125f.xx);
372         float _39 = _28.x * _28.y;
373         frag_color = float4(_39, _39, _39, 1.0f);
374     }
375 
376     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
377     {
378         gl_FragCoord = stage_input.gl_FragCoord;
379         gl_FragCoord.w = 1.0 / gl_FragCoord.w;
380         frag_main();
381         SPIRV_Cross_Output stage_output;
382         stage_output.frag_color = frag_color;
383         return stage_output;
384     }
385 */
386 __gshared char[734] FS_BG_SOURCE_HLSL5 = [
387     0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,
388     0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,
389     0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,
390     0x5f,0x31,0x37,0x5f,0x74,0x69,0x63,0x6b,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,
391     0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x0a,
392     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
393     0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x73,0x74,0x61,0x74,
394     0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,
395     0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,
396     0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,
397     0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,
398     0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x20,0x3a,0x20,0x53,0x56,0x5f,0x50,
399     0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,
400     0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
401     0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
402     0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,
403     0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,
404     0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
405     0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x5f,
406     0x32,0x38,0x20,0x3d,0x20,0x66,0x72,0x61,0x63,0x28,0x28,0x67,0x6c,0x5f,0x46,0x72,
407     0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,0x20,0x2d,0x20,0x5f,0x31,0x37,
408     0x5f,0x74,0x69,0x63,0x6b,0x2e,0x78,0x78,0x29,0x20,0x2a,0x20,0x30,0x2e,0x30,0x31,
409     0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x35,0x35,0x32,0x39,0x36,0x35,0x31,0x36,0x34,
410     0x31,0x38,0x34,0x35,0x37,0x30,0x33,0x31,0x32,0x35,0x66,0x2e,0x78,0x78,0x29,0x3b,
411     0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x33,0x39,0x20,0x3d,
412     0x20,0x5f,0x32,0x38,0x2e,0x78,0x20,0x2a,0x20,0x5f,0x32,0x38,0x2e,0x79,0x3b,0x0a,
413     0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
414     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x5f,0x33,0x39,0x2c,0x20,0x5f,0x33,0x39,
415     0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x3b,0x0a,0x7d,0x0a,
416     0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,
417     0x70,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,
418     0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,
419     0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,
420     0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x73,0x74,0x61,
421     0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,
422     0x43,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x46,0x72,
423     0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x77,0x20,0x3d,0x20,0x31,0x2e,0x30,0x20,
424     0x2f,0x20,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x77,
425     0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
426     0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
427     0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
428     0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,
429     0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,
430     0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
431     0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,
432     0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
433 ];
434 /*
435     cbuffer quad_vs_params : register(b0)
436     {
437         row_major float4x4 _19_mvp : packoffset(c0);
438     };
439 
440 
441     static float4 gl_Position;
442     static float4 position;
443     static float4 color;
444     static float4 color0;
445 
446     struct SPIRV_Cross_Input
447     {
448         float4 position : TEXCOORD0;
449         float4 color0 : TEXCOORD1;
450     };
451 
452     struct SPIRV_Cross_Output
453     {
454         float4 color : TEXCOORD0;
455         float4 gl_Position : SV_Position;
456     };
457 
458     void vert_main()
459     {
460         gl_Position = mul(position, _19_mvp);
461         color = color0;
462     }
463 
464     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
465     {
466         position = stage_input.position;
467         color0 = stage_input.color0;
468         vert_main();
469         SPIRV_Cross_Output stage_output;
470         stage_output.gl_Position = gl_Position;
471         stage_output.color = color;
472         return stage_output;
473     }
474 */
475 __gshared char[753] VS_QUAD_SOURCE_HLSL5 = [
476     0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,
477     0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,
478     0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x72,0x6f,0x77,0x5f,
479     0x6d,0x61,0x6a,0x6f,0x72,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x5f,
480     0x31,0x39,0x5f,0x6d,0x76,0x70,0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,
481     0x73,0x65,0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x0a,0x73,0x74,
482     0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,
483     0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,
484     0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,
485     0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,
486     0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,
487     0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x0a,0x73,0x74,0x72,
488     0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
489     0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
490     0x74,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x54,0x45,
491     0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
492     0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3a,0x20,0x54,0x45,0x58,
493     0x43,0x4f,0x4f,0x52,0x44,0x31,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,
494     0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,
495     0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
496     0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,
497     0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
498     0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x53,
499     0x56,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
500     0x76,0x6f,0x69,0x64,0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,
501     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,
502     0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x75,0x6c,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
503     0x6e,0x2c,0x20,0x5f,0x31,0x39,0x5f,0x6d,0x76,0x70,0x29,0x3b,0x0a,0x20,0x20,0x20,
504     0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,
505     0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
506     0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,
507     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,
508     0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
509     0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,
510     0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
511     0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3d,0x20,0x73,
512     0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,
513     0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,
514     0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,
515     0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,
516     0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,
517     0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,
518     0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
519     0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,
520     0x75,0x74,0x70,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,
521     0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,
522     0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
523     0x00,
524 ];
525 /*
526     static float4 frag_color;
527     static float4 color;
528 
529     struct SPIRV_Cross_Input
530     {
531         float4 color : TEXCOORD0;
532     };
533 
534     struct SPIRV_Cross_Output
535     {
536         float4 frag_color : SV_Target0;
537     };
538 
539     void frag_main()
540     {
541         frag_color = color;
542     }
543 
544     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
545     {
546         color = stage_input.color;
547         frag_main();
548         SPIRV_Cross_Output stage_output;
549         stage_output.frag_color = frag_color;
550         return stage_output;
551     }
552 */
553 __gshared char[435] FS_QUAD_SOURCE_HLSL5 = [
554     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
555     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
556     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,
557     0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
558     0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
559     0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,
560     0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,
561     0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
562     0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
563     0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,
564     0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,
565     0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
566     0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
567     0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,
568     0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
569     0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
570     0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
571     0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
572     0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,
573     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
574     0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,
575     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,
576     0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,
577     0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,
578     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,
579     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
580     0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,
581     0x7d,0x0a,0x00,
582 ];
583 /*
584     #include <metal_stdlib>
585     #include <simd/simd.h>
586 
587     using namespace metal;
588 
589     struct main0_out
590     {
591         float4 gl_Position [[position]];
592     };
593 
594     struct main0_in
595     {
596         float2 position [[attribute(0)]];
597     };
598 
599     vertex main0_out main0(main0_in in [[stage_in]])
600     {
601         main0_out out = {};
602         out.gl_Position = float4(in.position, 0.5, 1.0);
603         return out;
604     }
605 
606 */
607 __gshared char[340] VS_BG_SOURCE_METAL_MACOS = [
608     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
609     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
610     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
611     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
612     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
613     0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
614     0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
615     0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,
616     0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,
617     0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
618     0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,
619     0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
620     0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
621     0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,
622     0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,
623     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
624     0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,
625     0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
626     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,0x6f,0x73,0x69,0x74,
627     0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
628     0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,
629     0x7d,0x0a,0x0a,0x00,
630 ];
631 /*
632     #include <metal_stdlib>
633     #include <simd/simd.h>
634 
635     using namespace metal;
636 
637     struct bg_fs_params
638     {
639         float tick;
640     };
641 
642     struct main0_out
643     {
644         float4 frag_color [[color(0)]];
645     };
646 
647     fragment main0_out main0(constant bg_fs_params& _17 [[buffer(0)]], float4 gl_FragCoord [[position]])
648     {
649         main0_out out = {};
650         float2 _28 = fract((gl_FragCoord.xy - float2(_17.tick)) * float2(0.0199999995529651641845703125));
651         float _39 = _28.x * _28.y;
652         out.frag_color = float4(_39, _39, _39, 1.0);
653         return out;
654     }
655 
656 */
657 __gshared char[503] FS_BG_SOURCE_METAL_MACOS = [
658     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
659     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
660     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
661     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
662     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x62,
663     0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,
664     0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x74,0x69,0x63,0x6b,0x3b,0x0a,0x7d,0x3b,
665     0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,
666     0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
667     0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x63,0x6f,0x6c,
668     0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,
669     0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,
670     0x6d,0x61,0x69,0x6e,0x30,0x28,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,0x62,
671     0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x31,0x37,
672     0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,
673     0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,
674     0x6f,0x72,0x64,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,
675     0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,
676     0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,
677     0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x5f,0x32,0x38,0x20,0x3d,0x20,0x66,0x72,0x61,
678     0x63,0x74,0x28,0x28,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,
679     0x2e,0x78,0x79,0x20,0x2d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x28,0x5f,0x31,0x37,
680     0x2e,0x74,0x69,0x63,0x6b,0x29,0x29,0x20,0x2a,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
681     0x28,0x30,0x2e,0x30,0x31,0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x35,0x35,0x32,0x39,
682     0x36,0x35,0x31,0x36,0x34,0x31,0x38,0x34,0x35,0x37,0x30,0x33,0x31,0x32,0x35,0x29,
683     0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x33,0x39,
684     0x20,0x3d,0x20,0x5f,0x32,0x38,0x2e,0x78,0x20,0x2a,0x20,0x5f,0x32,0x38,0x2e,0x79,
685     0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,
686     0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x5f,0x33,
687     0x39,0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x5f,0x33,0x39,0x2c,0x20,0x31,0x2e,0x30,
688     0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,
689     0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
690 ];
691 /*
692     #include <metal_stdlib>
693     #include <simd/simd.h>
694 
695     using namespace metal;
696 
697     struct quad_vs_params
698     {
699         float4x4 mvp;
700     };
701 
702     struct main0_out
703     {
704         float4 color [[user(locn0)]];
705         float4 gl_Position [[position]];
706     };
707 
708     struct main0_in
709     {
710         float4 position [[attribute(0)]];
711         float4 color0 [[attribute(1)]];
712     };
713 
714     vertex main0_out main0(main0_in in [[stage_in]], constant quad_vs_params& _19 [[buffer(0)]])
715     {
716         main0_out out = {};
717         out.gl_Position = _19.mvp * in.position;
718         out.color = in.color0;
719         return out;
720     }
721 
722 */
723 __gshared char[519] VS_QUAD_SOURCE_METAL_MACOS = [
724     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
725     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
726     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
727     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
728     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x71,
729     0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,
730     0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,
731     0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,
732     0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
733     0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,
734     0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
735     0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
736     0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,
737     0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,
738     0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
739     0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,
740     0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,
741     0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x5b,0x5b,
742     0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,
743     0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,
744     0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,
745     0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
746     0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,0x71,0x75,
747     0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x31,
748     0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,
749     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
750     0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,
751     0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
752     0x20,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,0x20,0x2a,0x20,0x69,0x6e,0x2e,0x70,0x6f,
753     0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
754     0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,
755     0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,
756     0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
757 ];
758 /*
759     #include <metal_stdlib>
760     #include <simd/simd.h>
761 
762     using namespace metal;
763 
764     struct main0_out
765     {
766         float4 frag_color [[color(0)]];
767     };
768 
769     struct main0_in
770     {
771         float4 color [[user(locn0)]];
772     };
773 
774     fragment main0_out main0(main0_in in [[stage_in]])
775     {
776         main0_out out = {};
777         out.frag_color = in.color;
778         return out;
779     }
780 
781 */
782 __gshared char[315] FS_QUAD_SOURCE_METAL_MACOS = [
783     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
784     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
785     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
786     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
787     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
788     0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
789     0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
790     0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
791     0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
792     0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
793     0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
794     0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
795     0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
796     0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
797     0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
798     0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
799     0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
800     0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,
801     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
802     0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
803 ];
804 /*
805     diagnostic(off, derivative_uniformity);
806 
807     var<private> position_1 : vec2f;
808 
809     var<private> gl_Position : vec4f;
810 
811     fn main_1() {
812       gl_Position = vec4f(position_1.x, position_1.y, 0.5f, 1.0f);
813       return;
814     }
815 
816     struct main_out {
817       @builtin(position)
818       gl_Position : vec4f,
819     }
820 
821     @vertex
822     fn main(@location(0) position_1_param : vec2f) -> main_out {
823       position_1 = position_1_param;
824       main_1();
825       return main_out(gl_Position);
826     }
827 */
828 __gshared char[414] VS_BG_SOURCE_WGSL = [
829     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
830     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
831     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
832     0x76,0x61,0x74,0x65,0x3e,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,
833     0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,
834     0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
835     0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x66,0x6e,
836     0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x20,0x7b,0x0a,0x20,0x20,0x67,0x6c,
837     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,
838     0x66,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x2e,0x78,0x2c,0x20,
839     0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x2e,0x79,0x2c,0x20,0x30,0x2e,
840     0x35,0x66,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,
841     0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
842     0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,0x62,0x75,0x69,
843     0x6c,0x74,0x69,0x6e,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x29,0x0a,0x20,
844     0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,
845     0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x76,0x65,0x72,0x74,0x65,0x78,
846     0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,
847     0x6f,0x6e,0x28,0x30,0x29,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,
848     0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66,0x29,0x20,
849     0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,
850     0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x20,0x3d,0x20,0x70,0x6f,0x73,
851     0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,
852     0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,
853     0x75,0x72,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x67,0x6c,0x5f,
854     0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x29,0x3b,0x0a,0x7d,0x0a,0x00,
855 ];
856 /*
857     diagnostic(off, derivative_uniformity);
858 
859     struct bg_fs_params {
860       /_ @offset(0) _/
861       tick : f32,
862     }
863 
864     var<private> gl_FragCoord : vec4f;
865 
866     @binding(8) @group(0) var<uniform> x_17 : bg_fs_params;
867 
868     var<private> frag_color : vec4f;
869 
870     fn main_1() {
871       var xy : vec2f;
872       xy = fract(((gl_FragCoord.xy - vec2f(x_17.tick)) / vec2f(50.0f)));
873       let x_41 = vec3f((xy.x * xy.y));
874       frag_color = vec4f(x_41.x, x_41.y, x_41.z, 1.0f);
875       return;
876     }
877 
878     struct main_out {
879       @location(0)
880       frag_color_1 : vec4f,
881     }
882 
883     @fragment
884     fn main(@builtin(position) gl_FragCoord_param : vec4f) -> main_out {
885       gl_FragCoord = gl_FragCoord_param;
886       main_1();
887       return main_out(frag_color);
888     }
889 */
890 __gshared char[649] FS_BG_SOURCE_WGSL = [
891     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
892     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
893     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
894     0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x7b,0x0a,0x20,
895     0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,
896     0x2f,0x0a,0x20,0x20,0x74,0x69,0x63,0x6b,0x20,0x3a,0x20,0x66,0x33,0x32,0x2c,0x0a,
897     0x7d,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,
898     0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x20,0x3a,0x20,0x76,
899     0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x28,
900     0x38,0x29,0x20,0x40,0x67,0x72,0x6f,0x75,0x70,0x28,0x30,0x29,0x20,0x76,0x61,0x72,
901     0x3c,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x3e,0x20,0x78,0x5f,0x31,0x37,0x20,0x3a,
902     0x20,0x62,0x67,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x3b,0x0a,0x0a,
903     0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x66,0x72,0x61,
904     0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,
905     0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x20,0x7b,0x0a,
906     0x20,0x20,0x76,0x61,0x72,0x20,0x78,0x79,0x20,0x3a,0x20,0x76,0x65,0x63,0x32,0x66,
907     0x3b,0x0a,0x20,0x20,0x78,0x79,0x20,0x3d,0x20,0x66,0x72,0x61,0x63,0x74,0x28,0x28,
908     0x28,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x2e,0x78,0x79,
909     0x20,0x2d,0x20,0x76,0x65,0x63,0x32,0x66,0x28,0x78,0x5f,0x31,0x37,0x2e,0x74,0x69,
910     0x63,0x6b,0x29,0x29,0x20,0x2f,0x20,0x76,0x65,0x63,0x32,0x66,0x28,0x35,0x30,0x2e,
911     0x30,0x66,0x29,0x29,0x29,0x3b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x34,
912     0x31,0x20,0x3d,0x20,0x76,0x65,0x63,0x33,0x66,0x28,0x28,0x78,0x79,0x2e,0x78,0x20,
913     0x2a,0x20,0x78,0x79,0x2e,0x79,0x29,0x29,0x3b,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,
914     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x66,0x28,0x78,
915     0x5f,0x34,0x31,0x2e,0x78,0x2c,0x20,0x78,0x5f,0x34,0x31,0x2e,0x79,0x2c,0x20,0x78,
916     0x5f,0x34,0x31,0x2e,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x3b,0x0a,0x20,0x20,
917     0x72,0x65,0x74,0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,
918     0x74,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,
919     0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x0a,0x20,0x20,0x66,0x72,
920     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,
921     0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,
922     0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x62,0x75,0x69,0x6c,0x74,0x69,
923     0x6e,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x29,0x20,0x67,0x6c,0x5f,0x46,
924     0x72,0x61,0x67,0x43,0x6f,0x6f,0x72,0x64,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,
925     0x20,0x76,0x65,0x63,0x34,0x66,0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,
926     0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,
927     0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x67,0x6c,0x5f,0x46,0x72,0x61,0x67,0x43,0x6f,
928     0x6f,0x72,0x64,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,
929     0x6e,0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,
930     0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,
931     0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x00,
932 ];
933 /*
934     diagnostic(off, derivative_uniformity);
935 
936     struct quad_vs_params {
937       /_ @offset(0) _/
938       mvp : mat4x4f,
939     }
940 
941     @binding(0) @group(0) var<uniform> x_19 : quad_vs_params;
942 
943     var<private> position_1 : vec4f;
944 
945     var<private> color : vec4f;
946 
947     var<private> color0 : vec4f;
948 
949     var<private> gl_Position : vec4f;
950 
951     fn main_1() {
952       gl_Position = (x_19.mvp * position_1);
953       color = color0;
954       return;
955     }
956 
957     struct main_out {
958       @builtin(position)
959       gl_Position : vec4f,
960       @location(0)
961       color_1 : vec4f,
962     }
963 
964     @vertex
965     fn main(@location(0) position_1_param : vec4f, @location(1) color0_param : vec4f) -> main_out {
966       position_1 = position_1_param;
967       color0 = color0_param;
968       main_1();
969       return main_out(gl_Position, color);
970     }
971 */
972 __gshared char[692] VS_QUAD_SOURCE_WGSL = [
973     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
974     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
975     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
976     0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x7b,
977     0x0a,0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,
978     0x20,0x2a,0x2f,0x0a,0x20,0x20,0x6d,0x76,0x70,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,
979     0x78,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,
980     0x28,0x30,0x29,0x20,0x40,0x67,0x72,0x6f,0x75,0x70,0x28,0x30,0x29,0x20,0x76,0x61,
981     0x72,0x3c,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x3e,0x20,0x78,0x5f,0x31,0x39,0x20,
982     0x3a,0x20,0x71,0x75,0x61,0x64,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
983     0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,
984     0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,
985     0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,
986     0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,
987     0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x63,
988     0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,
989     0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x67,0x6c,0x5f,
990     0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
991     0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x20,0x7b,
992     0x0a,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
993     0x20,0x28,0x78,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,0x20,0x2a,0x20,0x70,0x6f,0x73,
994     0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x29,0x3b,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,
995     0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x20,0x20,0x72,0x65,
996     0x74,0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
997     0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,0x62,0x75,
998     0x69,0x6c,0x74,0x69,0x6e,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x29,0x0a,
999     0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,
1000     0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x20,0x20,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,
1001     0x6f,0x6e,0x28,0x30,0x29,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x31,0x20,
1002     0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x76,0x65,0x72,
1003     0x74,0x65,0x78,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x6c,0x6f,0x63,
1004     0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
1005     0x6e,0x5f,0x31,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,
1006     0x66,0x2c,0x20,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x31,0x29,0x20,
1007     0x63,0x6f,0x6c,0x6f,0x72,0x30,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,
1008     0x65,0x63,0x34,0x66,0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,
1009     0x74,0x20,0x7b,0x0a,0x20,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,
1010     0x20,0x3d,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5f,0x31,0x5f,0x70,0x61,
1011     0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3d,0x20,
1012     0x63,0x6f,0x6c,0x6f,0x72,0x30,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,
1013     0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,
1014     0x72,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x67,0x6c,0x5f,0x50,
1015     0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x29,0x3b,
1016     0x0a,0x7d,0x0a,0x00,
1017 ];
1018 /*
1019     diagnostic(off, derivative_uniformity);
1020 
1021     var<private> frag_color : vec4f;
1022 
1023     var<private> color : vec4f;
1024 
1025     fn main_1() {
1026       frag_color = color;
1027       return;
1028     }
1029 
1030     struct main_out {
1031       @location(0)
1032       frag_color_1 : vec4f,
1033     }
1034 
1035     @fragment
1036     fn main(@location(0) color_param : vec4f) -> main_out {
1037       color = color_param;
1038       main_1();
1039       return main_out(frag_color);
1040     }
1041 */
1042 __gshared char[348] FS_QUAD_SOURCE_WGSL = [
1043     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
1044     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
1045     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
1046     0x76,0x61,0x74,0x65,0x3e,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
1047     0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,
1048     0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,
1049     0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,
1050     0x31,0x28,0x29,0x20,0x7b,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
1051     0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x72,0x65,
1052     0x74,0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
1053     0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,0x6c,0x6f,
1054     0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,
1055     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
1056     0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x0a,0x66,
1057     0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
1058     0x28,0x30,0x29,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,
1059     0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,
1060     0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
1061     0x20,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,
1062     0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,
1063     0x72,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,
1064     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x00,
1065 ];
1066 sg.ShaderDesc bgShaderDesc(sg.Backend backend) @trusted @nogc nothrow {
1067     sg.ShaderDesc desc;
1068     desc.label = "bg_shader";
1069     switch (backend) {
1070         case sg.Backend.Glcore:
1071             desc.vertex_func.source = &VS_BG_SOURCE_GLSL410[0];
1072             desc.vertex_func.entry = "main";
1073             desc.fragment_func.source = &FS_BG_SOURCE_GLSL410[0];
1074             desc.fragment_func.entry = "main";
1075             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1076             desc.attrs[0].glsl_name = "position";
1077             desc.uniform_blocks[0].stage = sg.ShaderStage.Fragment;
1078             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1079             desc.uniform_blocks[0].size = 16;
1080             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
1081             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
1082             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bg_fs_params";
1083             break;
1084         case sg.Backend.Gles3:
1085             desc.vertex_func.source = &VS_BG_SOURCE_GLSL300ES[0];
1086             desc.vertex_func.entry = "main";
1087             desc.fragment_func.source = &FS_BG_SOURCE_GLSL300ES[0];
1088             desc.fragment_func.entry = "main";
1089             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1090             desc.attrs[0].glsl_name = "position";
1091             desc.uniform_blocks[0].stage = sg.ShaderStage.Fragment;
1092             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1093             desc.uniform_blocks[0].size = 16;
1094             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
1095             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
1096             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bg_fs_params";
1097             break;
1098         case sg.Backend.D3d11:
1099             desc.vertex_func.source = &VS_BG_SOURCE_HLSL5[0];
1100             desc.vertex_func.d3d11_target = "vs_5_0";
1101             desc.vertex_func.entry = "main";
1102             desc.fragment_func.source = &FS_BG_SOURCE_HLSL5[0];
1103             desc.fragment_func.d3d11_target = "ps_5_0";
1104             desc.fragment_func.entry = "main";
1105             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1106             desc.attrs[0].hlsl_sem_name = "TEXCOORD";
1107             desc.attrs[0].hlsl_sem_index = 0;
1108             desc.uniform_blocks[0].stage = sg.ShaderStage.Fragment;
1109             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1110             desc.uniform_blocks[0].size = 16;
1111             desc.uniform_blocks[0].hlsl_register_b_n = 0;
1112             break;
1113         case sg.Backend.Metal_macos:
1114             desc.vertex_func.source = &VS_BG_SOURCE_METAL_MACOS[0];
1115             desc.vertex_func.entry = "main0";
1116             desc.fragment_func.source = &FS_BG_SOURCE_METAL_MACOS[0];
1117             desc.fragment_func.entry = "main0";
1118             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1119             desc.uniform_blocks[0].stage = sg.ShaderStage.Fragment;
1120             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1121             desc.uniform_blocks[0].size = 16;
1122             desc.uniform_blocks[0].msl_buffer_n = 0;
1123             break;
1124         case sg.Backend.Wgpu:
1125             desc.vertex_func.source = &VS_BG_SOURCE_WGSL[0];
1126             desc.vertex_func.entry = "main";
1127             desc.fragment_func.source = &FS_BG_SOURCE_WGSL[0];
1128             desc.fragment_func.entry = "main";
1129             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1130             desc.uniform_blocks[0].stage = sg.ShaderStage.Fragment;
1131             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1132             desc.uniform_blocks[0].size = 16;
1133             desc.uniform_blocks[0].wgsl_group0_binding_n = 8;
1134             break;
1135         default: break;
1136     }
1137     return desc;
1138 }
1139 sg.ShaderDesc quadShaderDesc(sg.Backend backend) @trusted @nogc nothrow {
1140     sg.ShaderDesc desc;
1141     desc.label = "quad_shader";
1142     switch (backend) {
1143         case sg.Backend.Glcore:
1144             desc.vertex_func.source = &VS_QUAD_SOURCE_GLSL410[0];
1145             desc.vertex_func.entry = "main";
1146             desc.fragment_func.source = &FS_QUAD_SOURCE_GLSL410[0];
1147             desc.fragment_func.entry = "main";
1148             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1149             desc.attrs[0].glsl_name = "position";
1150             desc.attrs[1].base_type = sg.ShaderAttrBaseType.Float;
1151             desc.attrs[1].glsl_name = "color0";
1152             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
1153             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1154             desc.uniform_blocks[0].size = 64;
1155             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
1156             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
1157             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "quad_vs_params";
1158             break;
1159         case sg.Backend.Gles3:
1160             desc.vertex_func.source = &VS_QUAD_SOURCE_GLSL300ES[0];
1161             desc.vertex_func.entry = "main";
1162             desc.fragment_func.source = &FS_QUAD_SOURCE_GLSL300ES[0];
1163             desc.fragment_func.entry = "main";
1164             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1165             desc.attrs[0].glsl_name = "position";
1166             desc.attrs[1].base_type = sg.ShaderAttrBaseType.Float;
1167             desc.attrs[1].glsl_name = "color0";
1168             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
1169             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1170             desc.uniform_blocks[0].size = 64;
1171             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
1172             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
1173             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "quad_vs_params";
1174             break;
1175         case sg.Backend.D3d11:
1176             desc.vertex_func.source = &VS_QUAD_SOURCE_HLSL5[0];
1177             desc.vertex_func.d3d11_target = "vs_5_0";
1178             desc.vertex_func.entry = "main";
1179             desc.fragment_func.source = &FS_QUAD_SOURCE_HLSL5[0];
1180             desc.fragment_func.d3d11_target = "ps_5_0";
1181             desc.fragment_func.entry = "main";
1182             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1183             desc.attrs[0].hlsl_sem_name = "TEXCOORD";
1184             desc.attrs[0].hlsl_sem_index = 0;
1185             desc.attrs[1].base_type = sg.ShaderAttrBaseType.Float;
1186             desc.attrs[1].hlsl_sem_name = "TEXCOORD";
1187             desc.attrs[1].hlsl_sem_index = 1;
1188             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
1189             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1190             desc.uniform_blocks[0].size = 64;
1191             desc.uniform_blocks[0].hlsl_register_b_n = 0;
1192             break;
1193         case sg.Backend.Metal_macos:
1194             desc.vertex_func.source = &VS_QUAD_SOURCE_METAL_MACOS[0];
1195             desc.vertex_func.entry = "main0";
1196             desc.fragment_func.source = &FS_QUAD_SOURCE_METAL_MACOS[0];
1197             desc.fragment_func.entry = "main0";
1198             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1199             desc.attrs[1].base_type = sg.ShaderAttrBaseType.Float;
1200             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
1201             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1202             desc.uniform_blocks[0].size = 64;
1203             desc.uniform_blocks[0].msl_buffer_n = 0;
1204             break;
1205         case sg.Backend.Wgpu:
1206             desc.vertex_func.source = &VS_QUAD_SOURCE_WGSL[0];
1207             desc.vertex_func.entry = "main";
1208             desc.fragment_func.source = &FS_QUAD_SOURCE_WGSL[0];
1209             desc.fragment_func.entry = "main";
1210             desc.attrs[0].base_type = sg.ShaderAttrBaseType.Float;
1211             desc.attrs[1].base_type = sg.ShaderAttrBaseType.Float;
1212             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
1213             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
1214             desc.uniform_blocks[0].size = 64;
1215             desc.uniform_blocks[0].wgsl_group0_binding_n = 0;
1216             break;
1217         default: break;
1218     }
1219     return desc;
1220 }