1 module shaders.vertexpull;
2 import sg = sokol.gfx;
3 import m = handmade.math;
4 extern(C):
5 
6 /*
7     #version:1# (machine generated, don't edit!)
8 
9     Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
10 
11     Cmdline:
12         sokol-shdc -i src/examples/shaders/vertexpull.glsl -o src/examples/shaders/vertexpull.d -l glsl430:glsl310es:metal_macos:hlsl5:wgsl -f sokol_d
13 
14     Overview:
15     =========
16     Shader program: 'vertexpull':
17         Get shader desc: vertexpullShaderDesc(sg.queryBackend());
18         Vertex Shader: vs
19         Fragment Shader: fs
20         Attributes:
21     Bindings:
22         Uniform block 'vs_params':
23             D struct: VsParams
24             Bind slot: UB_VS_PARAMS => 0
25         Storage buffer 'ssbo':
26             D struct: SbVertex
27             Bind slot: SBUF_SSBO => 0
28             Readonly: true
29 */
30 enum UB_VS_PARAMS = 0;
31 enum SBUF_SSBO = 0;
32 struct VsParams {
33     align(16) m.Mat4 mvp;
34 }
35 struct SbVertex {
36     align(16) float[3] pos = 0;
37     align(1) ubyte[4] _pad_12 = 0;
38     align(1) float[4] color = 0;
39 }
40 /*
41     #version 430
42 
43     struct sb_vertex
44     {
45         vec3 pos;
46         vec4 color;
47     };
48 
49     uniform vec4 vs_params[4];
50     layout(binding = 0, std430) readonly buffer ssbo
51     {
52         sb_vertex vtx[];
53     } _28;
54 
55     layout(location = 0) out vec4 color;
56 
57     void main()
58     {
59         gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(_28.vtx[gl_VertexID].pos, 1.0);
60         color = _28.vtx[gl_VertexID].color;
61     }
62 
63 */
64 __gshared char[388] VS_SOURCE_GLSL430 = [
65     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x73,0x74,
66     0x72,0x75,0x63,0x74,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,0x78,0x0a,0x7b,
67     0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x33,0x20,0x70,0x6f,0x73,0x3b,0x0a,0x20,
68     0x20,0x20,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,
69     0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,
70     0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c,0x61,
71     0x79,0x6f,0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,0x3d,0x20,0x30,
72     0x2c,0x20,0x73,0x74,0x64,0x34,0x33,0x30,0x29,0x20,0x72,0x65,0x61,0x64,0x6f,0x6e,
73     0x6c,0x79,0x20,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x73,0x73,0x62,0x6f,0x0a,0x7b,
74     0x0a,0x20,0x20,0x20,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x76,
75     0x74,0x78,0x5b,0x5d,0x3b,0x0a,0x7d,0x20,0x5f,0x32,0x38,0x3b,0x0a,0x0a,0x6c,0x61,
76     0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
77     0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,
78     0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,
79     0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
80     0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,
81     0x6d,0x73,0x5b,0x30,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
82     0x5b,0x31,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,
83     0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,
84     0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,
85     0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x44,0x5d,0x2e,0x70,0x6f,0x73,
86     0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
87     0x72,0x20,0x3d,0x20,0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,0x67,0x6c,0x5f,0x56,
88     0x65,0x72,0x74,0x65,0x78,0x49,0x44,0x5d,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
89     0x7d,0x0a,0x0a,0x00,
90 ];
91 /*
92     #version 430
93 
94     layout(location = 0) out vec4 frag_color;
95     layout(location = 0) in vec4 color;
96 
97     void main()
98     {
99         frag_color = color;
100     }
101 
102 */
103 __gshared char[135] FS_SOURCE_GLSL430 = [
104     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
105     0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
106     0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
107     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
108     0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,
109     0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
110     0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
111     0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
112     0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
113 ];
114 /*
115     #version 310 es
116 
117     struct sb_vertex
118     {
119         vec3 pos;
120         vec4 color;
121     };
122 
123     uniform vec4 vs_params[4];
124     layout(binding = 0, std430) readonly buffer ssbo
125     {
126         sb_vertex vtx[];
127     } _28;
128 
129     layout(location = 0) out vec4 color;
130 
131     void main()
132     {
133         gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(_28.vtx[gl_VertexID].pos, 1.0);
134         color = _28.vtx[gl_VertexID].color;
135     }
136 
137 */
138 __gshared char[391] VS_SOURCE_GLSL310ES = [
139     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x31,0x30,0x20,0x65,0x73,0x0a,
140     0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,
141     0x78,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x33,0x20,0x70,0x6f,0x73,
142     0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,
143     0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,
144     0x63,0x34,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,
145     0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,
146     0x3d,0x20,0x30,0x2c,0x20,0x73,0x74,0x64,0x34,0x33,0x30,0x29,0x20,0x72,0x65,0x61,
147     0x64,0x6f,0x6e,0x6c,0x79,0x20,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x73,0x73,0x62,
148     0x6f,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,
149     0x78,0x20,0x76,0x74,0x78,0x5b,0x5d,0x3b,0x0a,0x7d,0x20,0x5f,0x32,0x38,0x3b,0x0a,
150     0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
151     0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,
152     0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,
153     0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,
154     0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,
155     0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,
156     0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
157     0x73,0x5b,0x32,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,
158     0x33,0x5d,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,0x32,0x38,0x2e,0x76,
159     0x74,0x78,0x5b,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x44,0x5d,0x2e,
160     0x70,0x6f,0x73,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,
161     0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,0x67,
162     0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x44,0x5d,0x2e,0x63,0x6f,0x6c,0x6f,
163     0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
164 ];
165 /*
166     #version 310 es
167     precision mediump float;
168     precision highp int;
169 
170     layout(location = 0) out highp vec4 frag_color;
171     layout(location = 0) in highp vec4 color;
172 
173     void main()
174     {
175         frag_color = color;
176     }
177 
178 */
179 __gshared char[196] FS_SOURCE_GLSL310ES = [
180     0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x31,0x30,0x20,0x65,0x73,0x0a,
181     0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
182     0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
183     0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x6c,
184     0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,
185     0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,
186     0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,
187     0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,
188     0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,
189     0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,
190     0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,
191     0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
192     0x7d,0x0a,0x0a,0x00,
193 ];
194 /*
195     struct sb_vertex
196     {
197         float3 pos;
198         float4 color;
199     };
200 
201     cbuffer vs_params : register(b0)
202     {
203         row_major float4x4 _19_mvp : packoffset(c0);
204     };
205 
206     ByteAddressBuffer _28 : register(t16);
207 
208     static float4 gl_Position;
209     static int gl_VertexIndex;
210     static float4 color;
211 
212     struct SPIRV_Cross_Input
213     {
214         uint gl_VertexIndex : SV_VertexID;
215     };
216 
217     struct SPIRV_Cross_Output
218     {
219         float4 color : TEXCOORD0;
220         float4 gl_Position : SV_Position;
221     };
222 
223     void vert_main()
224     {
225         gl_Position = mul(float4(asfloat(_28.Load3(gl_VertexIndex * 32 + 0)), 1.0f), _19_mvp);
226         color = asfloat(_28.Load4(gl_VertexIndex * 32 + 16));
227     }
228 
229     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
230     {
231         gl_VertexIndex = int(stage_input.gl_VertexIndex);
232         vert_main();
233         SPIRV_Cross_Output stage_output;
234         stage_output.gl_Position = gl_Position;
235         stage_output.color = color;
236         return stage_output;
237     }
238 */
239 __gshared char[871] VS_SOURCE_HLSL5 = [
240     0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,0x78,
241     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x33,0x20,0x70,0x6f,
242     0x73,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,
243     0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x63,0x62,0x75,0x66,0x66,0x65,0x72,
244     0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72,0x65,0x67,
245     0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
246     0x72,0x6f,0x77,0x5f,0x6d,0x61,0x6a,0x6f,0x72,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
247     0x78,0x34,0x20,0x5f,0x31,0x39,0x5f,0x6d,0x76,0x70,0x20,0x3a,0x20,0x70,0x61,0x63,
248     0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30,0x29,0x3b,0x0a,0x7d,0x3b,0x0a,
249     0x0a,0x42,0x79,0x74,0x65,0x41,0x64,0x64,0x72,0x65,0x73,0x73,0x42,0x75,0x66,0x66,
250     0x65,0x72,0x20,0x5f,0x32,0x38,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,
251     0x72,0x28,0x74,0x31,0x36,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,
252     0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,
253     0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x69,0x6e,0x74,0x20,0x67,
254     0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x3b,0x0a,0x73,
255     0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,
256     0x6f,0x72,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,
257     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,
258     0x20,0x20,0x20,0x20,0x75,0x69,0x6e,0x74,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,
259     0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,0x3a,0x20,0x53,0x56,0x5f,0x56,0x65,0x72,
260     0x74,0x65,0x78,0x49,0x44,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,
261     0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,
262     0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
263     0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,
264     0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
265     0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x53,0x56,
266     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,
267     0x6f,0x69,0x64,0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,
268     0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
269     0x6e,0x20,0x3d,0x20,0x6d,0x75,0x6c,0x28,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x61,
270     0x73,0x66,0x6c,0x6f,0x61,0x74,0x28,0x5f,0x32,0x38,0x2e,0x4c,0x6f,0x61,0x64,0x33,
271     0x28,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,
272     0x2a,0x20,0x33,0x32,0x20,0x2b,0x20,0x30,0x29,0x29,0x2c,0x20,0x31,0x2e,0x30,0x66,
273     0x29,0x2c,0x20,0x5f,0x31,0x39,0x5f,0x6d,0x76,0x70,0x29,0x3b,0x0a,0x20,0x20,0x20,
274     0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x61,0x73,0x66,0x6c,0x6f,0x61,0x74,
275     0x28,0x5f,0x32,0x38,0x2e,0x4c,0x6f,0x61,0x64,0x34,0x28,0x67,0x6c,0x5f,0x56,0x65,
276     0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,0x2a,0x20,0x33,0x32,0x20,0x2b,
277     0x20,0x31,0x36,0x29,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,
278     0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x6d,0x61,0x69,
279     0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,
280     0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,
281     0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,
282     0x49,0x6e,0x64,0x65,0x78,0x20,0x3d,0x20,0x69,0x6e,0x74,0x28,0x73,0x74,0x61,0x67,
283     0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,
284     0x78,0x49,0x6e,0x64,0x65,0x78,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x72,
285     0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,
286     0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,
287     0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,
288     0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,
289     0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x67,0x6c,
290     0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,
291     0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,
292     0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,
293     0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,
294     0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
295 ];
296 /*
297     static float4 frag_color;
298     static float4 color;
299 
300     struct SPIRV_Cross_Input
301     {
302         float4 color : TEXCOORD0;
303     };
304 
305     struct SPIRV_Cross_Output
306     {
307         float4 frag_color : SV_Target0;
308     };
309 
310     void frag_main()
311     {
312         frag_color = color;
313     }
314 
315     SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
316     {
317         color = stage_input.color;
318         frag_main();
319         SPIRV_Cross_Output stage_output;
320         stage_output.frag_color = frag_color;
321         return stage_output;
322     }
323 */
324 __gshared char[435] FS_SOURCE_HLSL5 = [
325     0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
326     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
327     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,
328     0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
329     0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
330     0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,
331     0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,
332     0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
333     0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
334     0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,
335     0x20,0x53,0x56,0x5f,0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,
336     0x0a,0x76,0x6f,0x69,0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,
337     0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
338     0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,
339     0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
340     0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
341     0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
342     0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
343     0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,
344     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
345     0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,
346     0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,
347     0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,
348     0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,
349     0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,
350     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
351     0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,
352     0x7d,0x0a,0x00,
353 ];
354 /*
355     #include <metal_stdlib>
356     #include <simd/simd.h>
357 
358     using namespace metal;
359 
360     struct vs_params
361     {
362         float4x4 mvp;
363     };
364 
365     struct sb_vertex
366     {
367         float3 pos;
368         float4 color;
369     };
370 
371     struct ssbo
372     {
373         sb_vertex vtx[1];
374     };
375 
376     struct main0_out
377     {
378         float4 color [[user(locn0)]];
379         float4 gl_Position [[position]];
380     };
381 
382     vertex main0_out main0(constant vs_params& _19 [[buffer(0)]], const device ssbo& _28 [[buffer(8)]], uint gl_VertexIndex [[vertex_id]])
383     {
384         main0_out out = {};
385         out.gl_Position = _19.mvp * float4(_28.vtx[int(gl_VertexIndex)].pos, 1.0);
386         out.color = _28.vtx[int(gl_VertexIndex)].color;
387         return out;
388     }
389 
390 */
391 __gshared char[616] VS_SOURCE_METAL_MACOS = [
392     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
393     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
394     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
395     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
396     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x76,
397     0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
398     0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,0x3b,0x0a,0x7d,0x3b,0x0a,
399     0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,
400     0x78,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x33,0x20,0x70,
401     0x6f,0x73,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,
402     0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,
403     0x20,0x73,0x73,0x62,0x6f,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x73,0x62,0x5f,0x76,
404     0x65,0x72,0x74,0x65,0x78,0x20,0x76,0x74,0x78,0x5b,0x31,0x5d,0x3b,0x0a,0x7d,0x3b,
405     0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,
406     0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
407     0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
408     0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
409     0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,
410     0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
411     0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
412     0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,
413     0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x31,0x39,0x20,0x5b,
414     0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,0x63,0x6f,
415     0x6e,0x73,0x74,0x20,0x64,0x65,0x76,0x69,0x63,0x65,0x20,0x73,0x73,0x62,0x6f,0x26,
416     0x20,0x5f,0x32,0x38,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x38,0x29,
417     0x5d,0x5d,0x2c,0x20,0x75,0x69,0x6e,0x74,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,
418     0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,0x5b,0x5b,0x76,0x65,0x72,0x74,0x65,0x78,
419     0x5f,0x69,0x64,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,
420     0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,
421     0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,
422     0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,0x20,0x2a,
423     0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,
424     0x69,0x6e,0x74,0x28,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,
425     0x65,0x78,0x29,0x5d,0x2e,0x70,0x6f,0x73,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
426     0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,
427     0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,0x69,0x6e,0x74,0x28,0x67,0x6c,0x5f,0x56,
428     0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x29,0x5d,0x2e,0x63,0x6f,0x6c,
429     0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,
430     0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
431 ];
432 /*
433     #include <metal_stdlib>
434     #include <simd/simd.h>
435 
436     using namespace metal;
437 
438     struct main0_out
439     {
440         float4 frag_color [[color(0)]];
441     };
442 
443     struct main0_in
444     {
445         float4 color [[user(locn0)]];
446     };
447 
448     fragment main0_out main0(main0_in in [[stage_in]])
449     {
450         main0_out out = {};
451         out.frag_color = in.color;
452         return out;
453     }
454 
455 */
456 __gshared char[315] FS_SOURCE_METAL_MACOS = [
457     0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
458     0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
459     0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
460     0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
461     0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
462     0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
463     0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
464     0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
465     0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
466     0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
467     0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
468     0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
469     0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
470     0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
471     0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
472     0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
473     0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
474     0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,
475     0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
476     0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
477 ];
478 /*
479     diagnostic(off, derivative_uniformity);
480 
481     struct vs_params {
482       /_ @offset(0) _/
483       mvp : mat4x4f,
484     }
485 
486     struct sb_vertex {
487       /_ @offset(0) _/
488       pos : vec3f,
489       /_ @offset(16) _/
490       color : vec4f,
491     }
492 
493     alias RTArr = array<sb_vertex>;
494 
495     struct ssbo {
496       /_ @offset(0) _/
497       vtx : RTArr,
498     }
499 
500     @group(0) @binding(0) var<uniform> x_19 : vs_params;
501 
502     @group(1) @binding(32) var<storage, read> x_28 : ssbo;
503 
504     var<private> gl_VertexIndex : i32;
505 
506     var<private> color : vec4f;
507 
508     var<private> gl_Position : vec4f;
509 
510     fn main_1() {
511       let x_22 : mat4x4f = x_19.mvp;
512       let x_31 : i32 = gl_VertexIndex;
513       let x_34 : vec3f = x_28.vtx[x_31].pos;
514       gl_Position = (x_22 * vec4f(x_34.x, x_34.y, x_34.z, 1.0f));
515       let x_44 : i32 = gl_VertexIndex;
516       let x_48 : vec4f = x_28.vtx[x_44].color;
517       color = x_48;
518       return;
519     }
520 
521     struct main_out {
522       @builtin(position)
523       gl_Position : vec4f,
524       @location(0)
525       color_1 : vec4f,
526     }
527 
528     @vertex
529     fn main(@builtin(vertex_index) gl_VertexIndex_param : u32) -> main_out {
530       gl_VertexIndex = bitcast<i32>(gl_VertexIndex_param);
531       main_1();
532       return main_out(gl_Position, color);
533     }
534 
535 */
536 __gshared char[1068] VS_SOURCE_WGSL = [
537     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
538     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
539     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
540     0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x7b,0x0a,0x20,0x20,0x2f,0x2a,
541     0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,0x2f,0x0a,0x20,
542     0x20,0x6d,0x76,0x70,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,0x78,0x34,0x66,0x2c,0x0a,
543     0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x73,0x62,0x5f,0x76,0x65,0x72,
544     0x74,0x65,0x78,0x20,0x7b,0x0a,0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,
545     0x65,0x74,0x28,0x30,0x29,0x20,0x2a,0x2f,0x0a,0x20,0x20,0x70,0x6f,0x73,0x20,0x3a,
546     0x20,0x76,0x65,0x63,0x33,0x66,0x2c,0x0a,0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,
547     0x66,0x73,0x65,0x74,0x28,0x31,0x36,0x29,0x20,0x2a,0x2f,0x0a,0x20,0x20,0x63,0x6f,
548     0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,
549     0x61,0x6c,0x69,0x61,0x73,0x20,0x52,0x54,0x41,0x72,0x72,0x20,0x3d,0x20,0x61,0x72,
550     0x72,0x61,0x79,0x3c,0x73,0x62,0x5f,0x76,0x65,0x72,0x74,0x65,0x78,0x3e,0x3b,0x0a,
551     0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x73,0x73,0x62,0x6f,0x20,0x7b,0x0a,0x20,
552     0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,
553     0x2f,0x0a,0x20,0x20,0x76,0x74,0x78,0x20,0x3a,0x20,0x52,0x54,0x41,0x72,0x72,0x2c,
554     0x0a,0x7d,0x0a,0x0a,0x40,0x67,0x72,0x6f,0x75,0x70,0x28,0x30,0x29,0x20,0x40,0x62,
555     0x69,0x6e,0x64,0x69,0x6e,0x67,0x28,0x30,0x29,0x20,0x76,0x61,0x72,0x3c,0x75,0x6e,
556     0x69,0x66,0x6f,0x72,0x6d,0x3e,0x20,0x78,0x5f,0x31,0x39,0x20,0x3a,0x20,0x76,0x73,
557     0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x3b,0x0a,0x0a,0x40,0x67,0x72,0x6f,0x75,0x70,
558     0x28,0x31,0x29,0x20,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x28,0x33,0x32,0x29,
559     0x20,0x76,0x61,0x72,0x3c,0x73,0x74,0x6f,0x72,0x61,0x67,0x65,0x2c,0x20,0x72,0x65,
560     0x61,0x64,0x3e,0x20,0x78,0x5f,0x32,0x38,0x20,0x3a,0x20,0x73,0x73,0x62,0x6f,0x3b,
561     0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x67,
562     0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,0x3a,0x20,
563     0x69,0x33,0x32,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,
564     0x65,0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
565     0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,
566     0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,0x65,
567     0x63,0x34,0x66,0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,
568     0x29,0x20,0x7b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x32,0x32,0x20,0x3a,
569     0x20,0x6d,0x61,0x74,0x34,0x78,0x34,0x66,0x20,0x3d,0x20,0x78,0x5f,0x31,0x39,0x2e,
570     0x6d,0x76,0x70,0x3b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x33,0x31,0x20,
571     0x3a,0x20,0x69,0x33,0x32,0x20,0x3d,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,
572     0x78,0x49,0x6e,0x64,0x65,0x78,0x3b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,
573     0x33,0x34,0x20,0x3a,0x20,0x76,0x65,0x63,0x33,0x66,0x20,0x3d,0x20,0x78,0x5f,0x32,
574     0x38,0x2e,0x76,0x74,0x78,0x5b,0x78,0x5f,0x33,0x31,0x5d,0x2e,0x70,0x6f,0x73,0x3b,
575     0x0a,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
576     0x20,0x28,0x78,0x5f,0x32,0x32,0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x66,0x28,0x78,
577     0x5f,0x33,0x34,0x2e,0x78,0x2c,0x20,0x78,0x5f,0x33,0x34,0x2e,0x79,0x2c,0x20,0x78,
578     0x5f,0x33,0x34,0x2e,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x66,0x29,0x29,0x3b,0x0a,0x20,
579     0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x34,0x34,0x20,0x3a,0x20,0x69,0x33,0x32,0x20,
580     0x3d,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,
581     0x3b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x34,0x38,0x20,0x3a,0x20,0x76,
582     0x65,0x63,0x34,0x66,0x20,0x3d,0x20,0x78,0x5f,0x32,0x38,0x2e,0x76,0x74,0x78,0x5b,
583     0x78,0x5f,0x34,0x34,0x5d,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x63,
584     0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x78,0x5f,0x34,0x38,0x3b,0x0a,0x20,0x20,0x72,
585     0x65,0x74,0x75,0x72,0x6e,0x3b,0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,
586     0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,0x62,
587     0x75,0x69,0x6c,0x74,0x69,0x6e,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x29,
588     0x0a,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,
589     0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x20,0x20,0x40,0x6c,0x6f,0x63,0x61,0x74,
590     0x69,0x6f,0x6e,0x28,0x30,0x29,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x5f,0x31,
591     0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x76,0x65,
592     0x72,0x74,0x65,0x78,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x28,0x40,0x62,0x75,
593     0x69,0x6c,0x74,0x69,0x6e,0x28,0x76,0x65,0x72,0x74,0x65,0x78,0x5f,0x69,0x6e,0x64,
594     0x65,0x78,0x29,0x20,0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,
595     0x65,0x78,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x75,0x33,0x32,0x29,0x20,
596     0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,
597     0x67,0x6c,0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x20,0x3d,
598     0x20,0x62,0x69,0x74,0x63,0x61,0x73,0x74,0x3c,0x69,0x33,0x32,0x3e,0x28,0x67,0x6c,
599     0x5f,0x56,0x65,0x72,0x74,0x65,0x78,0x49,0x6e,0x64,0x65,0x78,0x5f,0x70,0x61,0x72,
600     0x61,0x6d,0x29,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x3b,
601     0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,
602     0x75,0x74,0x28,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,
603     0x63,0x6f,0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
604 ];
605 /*
606     diagnostic(off, derivative_uniformity);
607 
608     var<private> frag_color : vec4f;
609 
610     var<private> color : vec4f;
611 
612     fn main_1() {
613       let x_12 : vec4f = color;
614       frag_color = x_12;
615       return;
616     }
617 
618     struct main_out {
619       @location(0)
620       frag_color_1 : vec4f,
621     }
622 
623     @fragment
624     fn main(@location(0) color_param : vec4f) -> main_out {
625       color = color_param;
626       main_1();
627       return main_out(frag_color);
628     }
629 
630 */
631 __gshared char[376] FS_SOURCE_WGSL = [
632     0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
633     0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
634     0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
635     0x76,0x61,0x74,0x65,0x3e,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
636     0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,
637     0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,
638     0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,
639     0x31,0x28,0x29,0x20,0x7b,0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x31,0x32,
640     0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,
641     0x3b,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
642     0x20,0x78,0x5f,0x31,0x32,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x3b,
643     0x0a,0x7d,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x5f,
644     0x6f,0x75,0x74,0x20,0x7b,0x0a,0x20,0x20,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,
645     0x6e,0x28,0x30,0x29,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
646     0x72,0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,
647     0x40,0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,
648     0x6e,0x28,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x20,0x63,
649     0x6f,0x6c,0x6f,0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,
650     0x34,0x66,0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,
651     0x7b,0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
652     0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,0x6e,0x5f,
653     0x31,0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6d,0x61,
654     0x69,0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
655     0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
656 ];
657 sg.ShaderDesc vertexpullShaderDesc(sg.Backend backend) @trusted @nogc nothrow {
658     sg.ShaderDesc desc;
659     desc.label = "vertexpull_shader";
660     switch (backend) {
661         case sg.Backend.Glcore:
662             desc.vertex_func.source = &VS_SOURCE_GLSL430[0];
663             desc.vertex_func.entry = "main";
664             desc.fragment_func.source = &FS_SOURCE_GLSL430[0];
665             desc.fragment_func.entry = "main";
666             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
667             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
668             desc.uniform_blocks[0].size = 64;
669             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
670             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
671             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
672             desc.storage_buffers[0].stage = sg.ShaderStage.Vertex;
673             desc.storage_buffers[0].readonly = true;
674             desc.storage_buffers[0].glsl_binding_n = 0;
675             break;
676         case sg.Backend.Gles3:
677             desc.vertex_func.source = &VS_SOURCE_GLSL310ES[0];
678             desc.vertex_func.entry = "main";
679             desc.fragment_func.source = &FS_SOURCE_GLSL310ES[0];
680             desc.fragment_func.entry = "main";
681             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
682             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
683             desc.uniform_blocks[0].size = 64;
684             desc.uniform_blocks[0].glsl_uniforms[0].type = sg.UniformType.Float4;
685             desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
686             desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
687             desc.storage_buffers[0].stage = sg.ShaderStage.Vertex;
688             desc.storage_buffers[0].readonly = true;
689             desc.storage_buffers[0].glsl_binding_n = 0;
690             break;
691         case sg.Backend.D3d11:
692             desc.vertex_func.source = &VS_SOURCE_HLSL5[0];
693             desc.vertex_func.d3d11_target = "vs_5_0";
694             desc.vertex_func.entry = "main";
695             desc.fragment_func.source = &FS_SOURCE_HLSL5[0];
696             desc.fragment_func.d3d11_target = "ps_5_0";
697             desc.fragment_func.entry = "main";
698             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
699             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
700             desc.uniform_blocks[0].size = 64;
701             desc.uniform_blocks[0].hlsl_register_b_n = 0;
702             desc.storage_buffers[0].stage = sg.ShaderStage.Vertex;
703             desc.storage_buffers[0].readonly = true;
704             desc.storage_buffers[0].hlsl_register_t_n = 16;
705             break;
706         case sg.Backend.Metal_macos:
707             desc.vertex_func.source = &VS_SOURCE_METAL_MACOS[0];
708             desc.vertex_func.entry = "main0";
709             desc.fragment_func.source = &FS_SOURCE_METAL_MACOS[0];
710             desc.fragment_func.entry = "main0";
711             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
712             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
713             desc.uniform_blocks[0].size = 64;
714             desc.uniform_blocks[0].msl_buffer_n = 0;
715             desc.storage_buffers[0].stage = sg.ShaderStage.Vertex;
716             desc.storage_buffers[0].readonly = true;
717             desc.storage_buffers[0].msl_buffer_n = 8;
718             break;
719         case sg.Backend.Wgpu:
720             desc.vertex_func.source = &VS_SOURCE_WGSL[0];
721             desc.vertex_func.entry = "main";
722             desc.fragment_func.source = &FS_SOURCE_WGSL[0];
723             desc.fragment_func.entry = "main";
724             desc.uniform_blocks[0].stage = sg.ShaderStage.Vertex;
725             desc.uniform_blocks[0].layout = sg.UniformLayout.Std140;
726             desc.uniform_blocks[0].size = 64;
727             desc.uniform_blocks[0].wgsl_group0_binding_n = 0;
728             desc.storage_buffers[0].stage = sg.ShaderStage.Vertex;
729             desc.storage_buffers[0].readonly = true;
730             desc.storage_buffers[0].wgsl_group1_binding_n = 32;
731             break;
732         default: break;
733     }
734     return desc;
735 }