1 /++ 2 + Machine generated D bindings for Sokol library. 3 + 4 + Generated on: 2025-06-01 10:38:03 5 + 6 + Source header: sokol_gl.h 7 + Module: sokol.gl 8 + 9 + Do not edit manually; regenerate using gen_d.py. 10 +/ 11 module sokol.gl; 12 import sg = sokol.gfx; 13 14 enum LogItem { 15 Ok, 16 Malloc_failed, 17 Make_pipeline_failed, 18 Pipeline_pool_exhausted, 19 Add_commit_listener_failed, 20 Context_pool_exhausted, 21 Cannot_destroy_default_context, 22 } 23 /++ 24 + sgl_logger_t 25 + 26 + Used in sgl_desc_t to provide a custom logging and error reporting 27 + callback to sokol-gl. 28 +/ 29 extern(C) struct Logger { 30 extern(C) void function(const(char)*, uint, uint, const(char)*, uint, const(char)*, void*) func = null; 31 void* user_data = null; 32 } 33 /++ 34 + sokol_gl pipeline handle (created with sgl_make_pipeline()) 35 +/ 36 extern(C) struct Pipeline { 37 uint id = 0; 38 } 39 /++ 40 + a context handle (created with sgl_make_context()) 41 +/ 42 extern(C) struct Context { 43 uint id = 0; 44 } 45 /++ 46 + sgl_error_t 47 + 48 + Errors are reset each frame after calling sgl_draw(), 49 + get the last error code with sgl_error() 50 +/ 51 extern(C) struct Error { 52 bool any = false; 53 bool vertices_full = false; 54 bool uniforms_full = false; 55 bool commands_full = false; 56 bool stack_overflow = false; 57 bool stack_underflow = false; 58 bool no_context = false; 59 } 60 /++ 61 + sgl_context_desc_t 62 + 63 + Describes the initialization parameters of a rendering context. 64 + Creating additional contexts is useful if you want to render 65 + in separate sokol-gfx passes. 66 +/ 67 extern(C) struct ContextDesc { 68 int max_vertices = 0; 69 int max_commands = 0; 70 sg.PixelFormat color_format = sg.PixelFormat.Default; 71 sg.PixelFormat depth_format = sg.PixelFormat.Default; 72 int sample_count = 0; 73 } 74 /++ 75 + sgl_allocator_t 76 + 77 + Used in sgl_desc_t to provide custom memory-alloc and -free functions 78 + to sokol_gl.h. If memory management should be overridden, both the 79 + alloc and free function must be provided (e.g. it's not valid to 80 + override one function but not the other). 81 +/ 82 extern(C) struct Allocator { 83 extern(C) void* function(size_t, void*) alloc_fn = null; 84 extern(C) void function(void*, void*) free_fn = null; 85 void* user_data = null; 86 } 87 extern(C) struct Desc { 88 int max_vertices = 0; 89 int max_commands = 0; 90 int context_pool_size = 0; 91 int pipeline_pool_size = 0; 92 sg.PixelFormat color_format = sg.PixelFormat.Default; 93 sg.PixelFormat depth_format = sg.PixelFormat.Default; 94 int sample_count = 0; 95 sg.FaceWinding face_winding = sg.FaceWinding.Default; 96 Allocator allocator = {}; 97 Logger logger = {}; 98 } 99 /++ 100 + setup/shutdown/misc 101 +/ 102 extern(C) void sgl_setup(const Desc* desc) @system @nogc nothrow pure; 103 void setup(scope ref Desc desc) @trusted @nogc nothrow pure { 104 sgl_setup(&desc); 105 } 106 extern(C) void sgl_shutdown() @system @nogc nothrow pure; 107 void shutdown() @trusted @nogc nothrow pure { 108 sgl_shutdown(); 109 } 110 extern(C) float sgl_rad(float deg) @system @nogc nothrow pure; 111 float asRadians(float deg) @trusted @nogc nothrow pure { 112 return sgl_rad(deg); 113 } 114 extern(C) float sgl_deg(float rad) @system @nogc nothrow pure; 115 float asDegrees(float rad) @trusted @nogc nothrow pure { 116 return sgl_deg(rad); 117 } 118 extern(C) Error sgl_error() @system @nogc nothrow pure; 119 Error getError() @trusted @nogc nothrow pure { 120 return sgl_error(); 121 } 122 extern(C) Error sgl_context_error(Context ctx) @system @nogc nothrow pure; 123 Error contextError(Context ctx) @trusted @nogc nothrow pure { 124 return sgl_context_error(ctx); 125 } 126 /++ 127 + context functions 128 +/ 129 extern(C) Context sgl_make_context(const ContextDesc* desc) @system @nogc nothrow pure; 130 Context makeContext(scope ref ContextDesc desc) @trusted @nogc nothrow pure { 131 return sgl_make_context(&desc); 132 } 133 extern(C) void sgl_destroy_context(Context ctx) @system @nogc nothrow pure; 134 void destroyContext(Context ctx) @trusted @nogc nothrow pure { 135 sgl_destroy_context(ctx); 136 } 137 extern(C) void sgl_set_context(Context ctx) @system @nogc nothrow pure; 138 void setContext(Context ctx) @trusted @nogc nothrow pure { 139 sgl_set_context(ctx); 140 } 141 extern(C) Context sgl_get_context() @system @nogc nothrow pure; 142 Context getContext() @trusted @nogc nothrow pure { 143 return sgl_get_context(); 144 } 145 extern(C) Context sgl_default_context() @system @nogc nothrow pure; 146 Context defaultContext() @trusted @nogc nothrow pure { 147 return sgl_default_context(); 148 } 149 /++ 150 + get information about recorded vertices and commands in current context 151 +/ 152 extern(C) int sgl_num_vertices() @system @nogc nothrow pure; 153 int numVertices() @trusted @nogc nothrow pure { 154 return sgl_num_vertices(); 155 } 156 extern(C) int sgl_num_commands() @system @nogc nothrow pure; 157 int numCommands() @trusted @nogc nothrow pure { 158 return sgl_num_commands(); 159 } 160 /++ 161 + draw recorded commands (call inside a sokol-gfx render pass) 162 +/ 163 extern(C) void sgl_draw() @system @nogc nothrow pure; 164 void draw() @trusted @nogc nothrow pure { 165 sgl_draw(); 166 } 167 extern(C) void sgl_context_draw(Context ctx) @system @nogc nothrow pure; 168 void contextDraw(Context ctx) @trusted @nogc nothrow pure { 169 sgl_context_draw(ctx); 170 } 171 extern(C) void sgl_draw_layer(int layer_id) @system @nogc nothrow pure; 172 void drawLayer(int layer_id) @trusted @nogc nothrow pure { 173 sgl_draw_layer(layer_id); 174 } 175 extern(C) void sgl_context_draw_layer(Context ctx, int layer_id) @system @nogc nothrow pure; 176 void contextDrawLayer(Context ctx, int layer_id) @trusted @nogc nothrow pure { 177 sgl_context_draw_layer(ctx, layer_id); 178 } 179 /++ 180 + create and destroy pipeline objects 181 +/ 182 extern(C) Pipeline sgl_make_pipeline(const sg.PipelineDesc* desc) @system @nogc nothrow pure; 183 Pipeline makePipeline(scope ref sg.PipelineDesc desc) @trusted @nogc nothrow pure { 184 return sgl_make_pipeline(&desc); 185 } 186 extern(C) Pipeline sgl_context_make_pipeline(Context ctx, const sg.PipelineDesc* desc) @system @nogc nothrow pure; 187 Pipeline contextMakePipeline(Context ctx, scope ref sg.PipelineDesc desc) @trusted @nogc nothrow pure { 188 return sgl_context_make_pipeline(ctx, &desc); 189 } 190 extern(C) void sgl_destroy_pipeline(Pipeline pip) @system @nogc nothrow pure; 191 void destroyPipeline(Pipeline pip) @trusted @nogc nothrow pure { 192 sgl_destroy_pipeline(pip); 193 } 194 /++ 195 + render state functions 196 +/ 197 extern(C) void sgl_defaults() @system @nogc nothrow pure; 198 void defaults() @trusted @nogc nothrow pure { 199 sgl_defaults(); 200 } 201 extern(C) void sgl_viewport(int x, int y, int w, int h, bool origin_top_left) @system @nogc nothrow pure; 202 void viewport(int x, int y, int w, int h, bool origin_top_left) @trusted @nogc nothrow pure { 203 sgl_viewport(x, y, w, h, origin_top_left); 204 } 205 extern(C) void sgl_viewportf(float x, float y, float w, float h, bool origin_top_left) @system @nogc nothrow pure; 206 void viewportf(float x, float y, float w, float h, bool origin_top_left) @trusted @nogc nothrow pure { 207 sgl_viewportf(x, y, w, h, origin_top_left); 208 } 209 extern(C) void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left) @system @nogc nothrow pure; 210 void scissorRect(int x, int y, int w, int h, bool origin_top_left) @trusted @nogc nothrow pure { 211 sgl_scissor_rect(x, y, w, h, origin_top_left); 212 } 213 extern(C) void sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left) @system @nogc nothrow pure; 214 void scissorRectf(float x, float y, float w, float h, bool origin_top_left) @trusted @nogc nothrow pure { 215 sgl_scissor_rectf(x, y, w, h, origin_top_left); 216 } 217 extern(C) void sgl_enable_texture() @system @nogc nothrow pure; 218 void enableTexture() @trusted @nogc nothrow pure { 219 sgl_enable_texture(); 220 } 221 extern(C) void sgl_disable_texture() @system @nogc nothrow pure; 222 void disableTexture() @trusted @nogc nothrow pure { 223 sgl_disable_texture(); 224 } 225 extern(C) void sgl_texture(sg.Image img, sg.Sampler smp) @system @nogc nothrow pure; 226 void texture(sg.Image img, sg.Sampler smp) @trusted @nogc nothrow pure { 227 sgl_texture(img, smp); 228 } 229 extern(C) void sgl_layer(int layer_id) @system @nogc nothrow pure; 230 void layer(int layer_id) @trusted @nogc nothrow pure { 231 sgl_layer(layer_id); 232 } 233 /++ 234 + pipeline stack functions 235 +/ 236 extern(C) void sgl_load_default_pipeline() @system @nogc nothrow pure; 237 void loadDefaultPipeline() @trusted @nogc nothrow pure { 238 sgl_load_default_pipeline(); 239 } 240 extern(C) void sgl_load_pipeline(Pipeline pip) @system @nogc nothrow pure; 241 void loadPipeline(Pipeline pip) @trusted @nogc nothrow pure { 242 sgl_load_pipeline(pip); 243 } 244 extern(C) void sgl_push_pipeline() @system @nogc nothrow pure; 245 void pushPipeline() @trusted @nogc nothrow pure { 246 sgl_push_pipeline(); 247 } 248 extern(C) void sgl_pop_pipeline() @system @nogc nothrow pure; 249 void popPipeline() @trusted @nogc nothrow pure { 250 sgl_pop_pipeline(); 251 } 252 /++ 253 + matrix stack functions 254 +/ 255 extern(C) void sgl_matrix_mode_modelview() @system @nogc nothrow pure; 256 void matrixModeModelview() @trusted @nogc nothrow pure { 257 sgl_matrix_mode_modelview(); 258 } 259 extern(C) void sgl_matrix_mode_projection() @system @nogc nothrow pure; 260 void matrixModeProjection() @trusted @nogc nothrow pure { 261 sgl_matrix_mode_projection(); 262 } 263 extern(C) void sgl_matrix_mode_texture() @system @nogc nothrow pure; 264 void matrixModeTexture() @trusted @nogc nothrow pure { 265 sgl_matrix_mode_texture(); 266 } 267 extern(C) void sgl_load_identity() @system @nogc nothrow pure; 268 void loadIdentity() @trusted @nogc nothrow pure { 269 sgl_load_identity(); 270 } 271 extern(C) void sgl_load_matrix(const float* m) @system @nogc nothrow pure; 272 void loadMatrix(const float* m) @trusted @nogc nothrow pure { 273 sgl_load_matrix(m); 274 } 275 extern(C) void sgl_load_transpose_matrix(const float* m) @system @nogc nothrow pure; 276 void loadTransposeMatrix(const float* m) @trusted @nogc nothrow pure { 277 sgl_load_transpose_matrix(m); 278 } 279 extern(C) void sgl_mult_matrix(const float* m) @system @nogc nothrow pure; 280 void multMatrix(const float* m) @trusted @nogc nothrow pure { 281 sgl_mult_matrix(m); 282 } 283 extern(C) void sgl_mult_transpose_matrix(const float* m) @system @nogc nothrow pure; 284 void multTransposeMatrix(const float* m) @trusted @nogc nothrow pure { 285 sgl_mult_transpose_matrix(m); 286 } 287 extern(C) void sgl_rotate(float angle_rad, float x, float y, float z) @system @nogc nothrow pure; 288 void rotate(float angle_rad, float x, float y, float z) @trusted @nogc nothrow pure { 289 sgl_rotate(angle_rad, x, y, z); 290 } 291 extern(C) void sgl_scale(float x, float y, float z) @system @nogc nothrow pure; 292 void scale(float x, float y, float z) @trusted @nogc nothrow pure { 293 sgl_scale(x, y, z); 294 } 295 extern(C) void sgl_translate(float x, float y, float z) @system @nogc nothrow pure; 296 void translate(float x, float y, float z) @trusted @nogc nothrow pure { 297 sgl_translate(x, y, z); 298 } 299 extern(C) void sgl_frustum(float l, float r, float b, float t, float n, float f) @system @nogc nothrow pure; 300 void frustum(float l, float r, float b, float t, float n, float f) @trusted @nogc nothrow pure { 301 sgl_frustum(l, r, b, t, n, f); 302 } 303 extern(C) void sgl_ortho(float l, float r, float b, float t, float n, float f) @system @nogc nothrow pure; 304 void ortho(float l, float r, float b, float t, float n, float f) @trusted @nogc nothrow pure { 305 sgl_ortho(l, r, b, t, n, f); 306 } 307 extern(C) void sgl_perspective(float fov_y, float aspect, float z_near, float z_far) @system @nogc nothrow pure; 308 void perspective(float fov_y, float aspect, float z_near, float z_far) @trusted @nogc nothrow pure { 309 sgl_perspective(fov_y, aspect, z_near, z_far); 310 } 311 extern(C) void sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z) @system @nogc nothrow pure; 312 void lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z) @trusted @nogc nothrow pure { 313 sgl_lookat(eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z); 314 } 315 extern(C) void sgl_push_matrix() @system @nogc nothrow pure; 316 void pushMatrix() @trusted @nogc nothrow pure { 317 sgl_push_matrix(); 318 } 319 extern(C) void sgl_pop_matrix() @system @nogc nothrow pure; 320 void popMatrix() @trusted @nogc nothrow pure { 321 sgl_pop_matrix(); 322 } 323 /++ 324 + these functions only set the internal 'current texcoord / color / point size' (valid inside or outside begin/end) 325 +/ 326 extern(C) void sgl_t2f(float u, float v) @system @nogc nothrow pure; 327 void t2f(float u, float v) @trusted @nogc nothrow pure { 328 sgl_t2f(u, v); 329 } 330 extern(C) void sgl_c3f(float r, float g, float b) @system @nogc nothrow pure; 331 void c3f(float r, float g, float b) @trusted @nogc nothrow pure { 332 sgl_c3f(r, g, b); 333 } 334 extern(C) void sgl_c4f(float r, float g, float b, float a) @system @nogc nothrow pure; 335 void c4f(float r, float g, float b, float a) @trusted @nogc nothrow pure { 336 sgl_c4f(r, g, b, a); 337 } 338 extern(C) void sgl_c3b(ubyte r, ubyte g, ubyte b) @system @nogc nothrow pure; 339 void c3b(ubyte r, ubyte g, ubyte b) @trusted @nogc nothrow pure { 340 sgl_c3b(r, g, b); 341 } 342 extern(C) void sgl_c4b(ubyte r, ubyte g, ubyte b, ubyte a) @system @nogc nothrow pure; 343 void c4b(ubyte r, ubyte g, ubyte b, ubyte a) @trusted @nogc nothrow pure { 344 sgl_c4b(r, g, b, a); 345 } 346 extern(C) void sgl_c1i(uint rgba) @system @nogc nothrow pure; 347 void c1i(uint rgba) @trusted @nogc nothrow pure { 348 sgl_c1i(rgba); 349 } 350 extern(C) void sgl_point_size(float s) @system @nogc nothrow pure; 351 void pointSize(float s) @trusted @nogc nothrow pure { 352 sgl_point_size(s); 353 } 354 /++ 355 + define primitives, each begin/end is one draw command 356 +/ 357 extern(C) void sgl_begin_points() @system @nogc nothrow pure; 358 void beginPoints() @trusted @nogc nothrow pure { 359 sgl_begin_points(); 360 } 361 extern(C) void sgl_begin_lines() @system @nogc nothrow pure; 362 void beginLines() @trusted @nogc nothrow pure { 363 sgl_begin_lines(); 364 } 365 extern(C) void sgl_begin_line_strip() @system @nogc nothrow pure; 366 void beginLineStrip() @trusted @nogc nothrow pure { 367 sgl_begin_line_strip(); 368 } 369 extern(C) void sgl_begin_triangles() @system @nogc nothrow pure; 370 void beginTriangles() @trusted @nogc nothrow pure { 371 sgl_begin_triangles(); 372 } 373 extern(C) void sgl_begin_triangle_strip() @system @nogc nothrow pure; 374 void beginTriangleStrip() @trusted @nogc nothrow pure { 375 sgl_begin_triangle_strip(); 376 } 377 extern(C) void sgl_begin_quads() @system @nogc nothrow pure; 378 void beginQuads() @trusted @nogc nothrow pure { 379 sgl_begin_quads(); 380 } 381 extern(C) void sgl_v2f(float x, float y) @system @nogc nothrow pure; 382 void v2f(float x, float y) @trusted @nogc nothrow pure { 383 sgl_v2f(x, y); 384 } 385 extern(C) void sgl_v3f(float x, float y, float z) @system @nogc nothrow pure; 386 void v3f(float x, float y, float z) @trusted @nogc nothrow pure { 387 sgl_v3f(x, y, z); 388 } 389 extern(C) void sgl_v2f_t2f(float x, float y, float u, float v) @system @nogc nothrow pure; 390 void v2fT2f(float x, float y, float u, float v) @trusted @nogc nothrow pure { 391 sgl_v2f_t2f(x, y, u, v); 392 } 393 extern(C) void sgl_v3f_t2f(float x, float y, float z, float u, float v) @system @nogc nothrow pure; 394 void v3fT2f(float x, float y, float z, float u, float v) @trusted @nogc nothrow pure { 395 sgl_v3f_t2f(x, y, z, u, v); 396 } 397 extern(C) void sgl_v2f_c3f(float x, float y, float r, float g, float b) @system @nogc nothrow pure; 398 void v2fC3f(float x, float y, float r, float g, float b) @trusted @nogc nothrow pure { 399 sgl_v2f_c3f(x, y, r, g, b); 400 } 401 extern(C) void sgl_v2f_c3b(float x, float y, ubyte r, ubyte g, ubyte b) @system @nogc nothrow pure; 402 void v2fC3b(float x, float y, ubyte r, ubyte g, ubyte b) @trusted @nogc nothrow pure { 403 sgl_v2f_c3b(x, y, r, g, b); 404 } 405 extern(C) void sgl_v2f_c4f(float x, float y, float r, float g, float b, float a) @system @nogc nothrow pure; 406 void v2fC4f(float x, float y, float r, float g, float b, float a) @trusted @nogc nothrow pure { 407 sgl_v2f_c4f(x, y, r, g, b, a); 408 } 409 extern(C) void sgl_v2f_c4b(float x, float y, ubyte r, ubyte g, ubyte b, ubyte a) @system @nogc nothrow pure; 410 void v2fC4b(float x, float y, ubyte r, ubyte g, ubyte b, ubyte a) @trusted @nogc nothrow pure { 411 sgl_v2f_c4b(x, y, r, g, b, a); 412 } 413 extern(C) void sgl_v2f_c1i(float x, float y, uint rgba) @system @nogc nothrow pure; 414 void v2fC1i(float x, float y, uint rgba) @trusted @nogc nothrow pure { 415 sgl_v2f_c1i(x, y, rgba); 416 } 417 extern(C) void sgl_v3f_c3f(float x, float y, float z, float r, float g, float b) @system @nogc nothrow pure; 418 void v3fC3f(float x, float y, float z, float r, float g, float b) @trusted @nogc nothrow pure { 419 sgl_v3f_c3f(x, y, z, r, g, b); 420 } 421 extern(C) void sgl_v3f_c3b(float x, float y, float z, ubyte r, ubyte g, ubyte b) @system @nogc nothrow pure; 422 void v3fC3b(float x, float y, float z, ubyte r, ubyte g, ubyte b) @trusted @nogc nothrow pure { 423 sgl_v3f_c3b(x, y, z, r, g, b); 424 } 425 extern(C) void sgl_v3f_c4f(float x, float y, float z, float r, float g, float b, float a) @system @nogc nothrow pure; 426 void v3fC4f(float x, float y, float z, float r, float g, float b, float a) @trusted @nogc nothrow pure { 427 sgl_v3f_c4f(x, y, z, r, g, b, a); 428 } 429 extern(C) void sgl_v3f_c4b(float x, float y, float z, ubyte r, ubyte g, ubyte b, ubyte a) @system @nogc nothrow pure; 430 void v3fC4b(float x, float y, float z, ubyte r, ubyte g, ubyte b, ubyte a) @trusted @nogc nothrow pure { 431 sgl_v3f_c4b(x, y, z, r, g, b, a); 432 } 433 extern(C) void sgl_v3f_c1i(float x, float y, float z, uint rgba) @system @nogc nothrow pure; 434 void v3fC1i(float x, float y, float z, uint rgba) @trusted @nogc nothrow pure { 435 sgl_v3f_c1i(x, y, z, rgba); 436 } 437 extern(C) void sgl_v2f_t2f_c3f(float x, float y, float u, float v, float r, float g, float b) @system @nogc nothrow pure; 438 void v2fT2fC3f(float x, float y, float u, float v, float r, float g, float b) @trusted @nogc nothrow pure { 439 sgl_v2f_t2f_c3f(x, y, u, v, r, g, b); 440 } 441 extern(C) void sgl_v2f_t2f_c3b(float x, float y, float u, float v, ubyte r, ubyte g, ubyte b) @system @nogc nothrow pure; 442 void v2fT2fC3b(float x, float y, float u, float v, ubyte r, ubyte g, ubyte b) @trusted @nogc nothrow pure { 443 sgl_v2f_t2f_c3b(x, y, u, v, r, g, b); 444 } 445 extern(C) void sgl_v2f_t2f_c4f(float x, float y, float u, float v, float r, float g, float b, float a) @system @nogc nothrow pure; 446 void v2fT2fC4f(float x, float y, float u, float v, float r, float g, float b, float a) @trusted @nogc nothrow pure { 447 sgl_v2f_t2f_c4f(x, y, u, v, r, g, b, a); 448 } 449 extern(C) void sgl_v2f_t2f_c4b(float x, float y, float u, float v, ubyte r, ubyte g, ubyte b, ubyte a) @system @nogc nothrow pure; 450 void v2fT2fC4b(float x, float y, float u, float v, ubyte r, ubyte g, ubyte b, ubyte a) @trusted @nogc nothrow pure { 451 sgl_v2f_t2f_c4b(x, y, u, v, r, g, b, a); 452 } 453 extern(C) void sgl_v2f_t2f_c1i(float x, float y, float u, float v, uint rgba) @system @nogc nothrow pure; 454 void v2fT2fC1i(float x, float y, float u, float v, uint rgba) @trusted @nogc nothrow pure { 455 sgl_v2f_t2f_c1i(x, y, u, v, rgba); 456 } 457 extern(C) void sgl_v3f_t2f_c3f(float x, float y, float z, float u, float v, float r, float g, float b) @system @nogc nothrow pure; 458 void v3fT2fC3f(float x, float y, float z, float u, float v, float r, float g, float b) @trusted @nogc nothrow pure { 459 sgl_v3f_t2f_c3f(x, y, z, u, v, r, g, b); 460 } 461 extern(C) void sgl_v3f_t2f_c3b(float x, float y, float z, float u, float v, ubyte r, ubyte g, ubyte b) @system @nogc nothrow pure; 462 void v3fT2fC3b(float x, float y, float z, float u, float v, ubyte r, ubyte g, ubyte b) @trusted @nogc nothrow pure { 463 sgl_v3f_t2f_c3b(x, y, z, u, v, r, g, b); 464 } 465 extern(C) void sgl_v3f_t2f_c4f(float x, float y, float z, float u, float v, float r, float g, float b, float a) @system @nogc nothrow pure; 466 void v3fT2fC4f(float x, float y, float z, float u, float v, float r, float g, float b, float a) @trusted @nogc nothrow pure { 467 sgl_v3f_t2f_c4f(x, y, z, u, v, r, g, b, a); 468 } 469 extern(C) void sgl_v3f_t2f_c4b(float x, float y, float z, float u, float v, ubyte r, ubyte g, ubyte b, ubyte a) @system @nogc nothrow pure; 470 void v3fT2fC4b(float x, float y, float z, float u, float v, ubyte r, ubyte g, ubyte b, ubyte a) @trusted @nogc nothrow pure { 471 sgl_v3f_t2f_c4b(x, y, z, u, v, r, g, b, a); 472 } 473 extern(C) void sgl_v3f_t2f_c1i(float x, float y, float z, float u, float v, uint rgba) @system @nogc nothrow pure; 474 void v3fT2fC1i(float x, float y, float z, float u, float v, uint rgba) @trusted @nogc nothrow pure { 475 sgl_v3f_t2f_c1i(x, y, z, u, v, rgba); 476 } 477 extern(C) void sgl_end() @system @nogc nothrow pure; 478 void end() @trusted @nogc nothrow pure { 479 sgl_end(); 480 }