The sg_pass_action struct defines the actions to be performed
at the start and end of a render pass.
- at the start of the pass: whether the render attachments should be cleared,
loaded with their previous content, or start in an undefined state
- for clear operations: the clear value (color, depth, or stencil values)
- at the end of the pass: whether the rendering result should be
stored back into the render attachment or discarde
sg_pass_action
The sg_pass_action struct defines the actions to be performed at the start and end of a render pass.
- at the start of the pass: whether the render attachments should be cleared, loaded with their previous content, or start in an undefined state - for clear operations: the clear value (color, depth, or stencil values) - at the end of the pass: whether the rendering result should be stored back into the render attachment or discarde