Selects the active color channels when writing a fragment color to the
framebuffer. This is used in the members
sg_pipeline_desc.colorsi.write_mask when creating a pipeline object.
The default colormask is SG_COLORMASK_RGBA (write all colors channels)
NOTE: since the color mask value 0 is reserved for the default value
(SG_COLORMASK_RGBA), use SG_COLORMASK_NONE if all color channels
should be disabled
sg_color_mask
Selects the active color channels when writing a fragment color to the framebuffer. This is used in the members sg_pipeline_desc.colorsi.write_mask when creating a pipeline object.
The default colormask is SG_COLORMASK_RGBA (write all colors channels)
NOTE: since the color mask value 0 is reserved for the default value (SG_COLORMASK_RGBA), use SG_COLORMASK_NONE if all color channels should be disabled