The data type of a vertex component. This is used to describe
the layout of input vertex data when creating a pipeline object.
NOTE that specific mapping rules exist from the CPU-side vertex
formats to the vertex attribute base type in the vertex shader code
(see doc header section 'ON VERTEX FORMATS').
sg_vertex_format
The data type of a vertex component. This is used to describe the layout of input vertex data when creating a pipeline object.
NOTE that specific mapping rules exist from the CPU-side vertex formats to the vertex attribute base type in the vertex shader code (see doc header section 'ON VERTEX FORMATS').